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Mele: That’s the introduction you’re seeing there, if you blew up those bridges in Salerno. The Italian campaign as it’s set up here, is that how it’s going to unfold? We met there for a bit and you got your hands on the demo we had there.
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Steve Mele: You and I had a chance to talk in Germany at Gamescom. I just blew up a couple of bridges in Salerno. Steve Mele is executive producer on Company of Heroes 3 at Relic Entertainment. Here’s an edited transcript of our interview. I’ve had a chance to play a lot of previews of the game now and I can see it getting better. And fighting multiplayer was even tougher, as humans have a way of figuring out how to outwit your strategy in midway through a battle. But fighting tactical battles in single player was still a challenge, particularly when you don’t know what you’re sending your forces into on a given map. I found it was easy to trounce the Germans in the campaign moves, where the allies had all the advantages in air power and sea power. The developers delayed the game from a November launch, and they’re polishing it still. The real-time strategy game will be published by Sega and Relic on PC via Steam on February 23. Then I was able to once again interview Steve Mele, executive producer at Relic Entertainment, about the latest details of development. I played parts of the beginning of the campaign, including the Allied landings in Italy in the strategic campaign, as well as tactical battles in North Africa and Italy. In the game, you get a chance to refight the invasion of Italy during World War II, both in a single-player campaign that starts in North Africa and a multiplayer version as well. This month, I had a chance to play another preview of Company of Heroes 3 on Steam, where I was able to play a new version of the game that is much closer to the final.
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